Softwares capabilities

  • Autodesk 3DsMax : Generalist (modelisation, texturing, lighting, rendering) with mastering of Biped, CAT in rigging and animation keyframe/mocap.
  • Autodesk Motionbuilder: Rigging full (body and face), Animation keyframe and Mocap.
  • Chaosgroup Vray: Knowledge this renderer on 3dsmax
  • The Foundry Modo: Generalist (modelisation, retopology, texturing, lighting, rendering and animation)
  • Blender: Generalist (modelisation, sculpture, texturing, lighting, rendering and animation) with Cycle (rendering) and Rigify (rigging)
  • Substance Painter et Substance Designer :mastering of Substance technologies from Allegorithmics
  • GIMP
  • Unity3D: Integration of 3D models and animation.

Experience

  • 2017 :
  • Modeler, texturer, animation and renderer of a spot for the new Lenovo Yoga 920
  • Modeler, texturer, animation and renderer for 2 spot of the new Citroen C3
  • 2014:
  • 3D facial animation of Mamemo and La Vache for Tapage Nocture SA (Belgium)
  • Modelisation/retopology and rendering of Happy Meal’s toys from 3D scans for Mc Donald’s France / SMD (TV spot and print)
  • 3D graphist for Youenn B in Rennes (France) – Shading and rendering of Richard Mille’s watches
  • 3D Graphist and animator for Polymorph 3D in Rennes (France) – Rigging and animation of military characters and vehicles / rigging et animation of 3D characters for oil rig simulation.
  • Animation motion capture and rendering for Mamemo3D (TV animated serie in Belgium)
  • 2011:
  • Dominance War 5 entrie in Animation category.
  • Consulting and teacher in the mocap studio at Le lac in Belgium. Project of animated TV serie Mamemo 3D. (Motionbuilder and Optitrack mocap system)
  • 2010: Animation and rendering for H3DT
  • 2008-2012: Real time CGI with animation spec (keyframe and mocap) at Artefacto (Rennes). Here some jobs done in this studio:
    • 2011: Animation of the main female character and marathon runners for the movie B-Com.
    • 2010: Creation of a production workflow and animation for the serious game CSP – Stabilis
    • 2010: Animation in the Tritout VS Detritus movie.
    • 2009: Rig, Animation and rendering of the home movie in the exposition Numériquement Votre  at l’Espace des science in Rennes.
    • 2009: Animation of the movie Durablus
    • 2009: Modelisation, Rigging and animation of Mission Plastechnologie serious game.
    • 2008: Environment modelisation, Rigging and Animation of the characters of Solipsis plateform.
  • 2009: Selection of « Dirty Curly » in the festival Off-Court.
  • 2008: Director of short movie « Dirty Curly« , selected in the Nuit du court métrage of Amiens (France)

Education

  • 2010: self training on mocap system Optitrack (body, face and rigid body) from Natural Point

  • 2009 : advanced training on Autodesk Motionbuilder

  • 2007-2008 :  9 month in 3D school at Waide Somme in Amiens.
  • 2002-2006 :  College of  art at faculté des arts Jules Verne d’Amiens with diploma.